Note: This section is disabled for Touchscreen setups.
In this section you will have the option to fine tune your LUMOplay calibration settings.
LUMOplay will attempt to intelligently set appropriate values for the sliders in this step based on the camera you chose in step 3 and the setup you chose in step 1. However, if you find the default settings are not working to your satisfaction, this will help you change them.
This section is for 3D cameras like the Intel RealSense, Orbbec Astra, or Kinect for Xbox One. If you are using a webcam, please scroll down to the bottom of this article.
This slider determines how sensitive LUMOplay is to small amounts of motion. Moving it to the right will make the system more sensitive, while moving it left will reduce it. If you notice LUMOplay is reacting to motion when nothing is moving in front of the camera, try slightly reducing the sensitivity.
Noise can be described as unexpected variations in color and brightness within an image. It can be caused by sensor design, temperature variation, ambient light, and many other things. This slider controls the amount of smoothing done to frames in order to reduce this noise. If you find that LUMOplay is frequently reacting to many small instances of motion when nothing is moving in front of the camera, try slightly increasing noise reduction. Too much noise reduction can result in a loss of accuracy.
This slider will increase LUMOplay's sensitivity to small, slow moving motion features. It can also introduce lag in some systems. In general, we recommend that you do not change this setting unless you are advised by a technician.
This slider controls the range of detection for the camera. The entire slider represents the minimum and maximum range of detection for the camera you are using. Where the sliders are placed represent the area where you want the camera to detect motion. For different setups, the range should be set differently.
- Floor - The maximum distance should be the distance between the camera and the floor. The minimum distance should be about 1-2 meters (3-6 feet) less than the maximum distance.
- Wall (Close-Up) - The maximum distance should be the distance between the camera and the wall the projection will be on. The minimum distance should be 1-2 meters (3-6 feet) less than the maximum distance.
- Wall (Full Body) and TV or Monitor - Set the maximum and minimum range to the distances at which users will be standing when they interact with your installation.
- Wall Ball - The maximum distance should be the distance between the camera and the wall. The minimum distance should be 0.5-1 meter (1.5-3 feet) less than the maximum distance.
- Touchscreen - This step is disabled for touchscreen setups since it is not applicable.
The Reset button in the top right corner will revert all of the sliders back to their default values for the chosen setup.
Determines how sensitive the apps will be to changes in depth (how near or far something is).
Removes noise from the camera feed by applying smoothing techniques.
Increase sensitivity to small, slow moving motion features. In general, we recommend that you do not change this setting unless you are advised by a technician.
Determines how bright the camera feed is. This setting can be slightly adjusted for how bright/dark the installation location is.
Determines the contrast of the camera feed. This can be slightly adjusted along with brightness in order to differentiate object detection.
For games to respond to people when they move, you will need to calibrate LUMOplay in a very specific way.
Move in front of your interactive display in all corners to make sure it is reacting to you. You will know it is reacting if you see blue blobs in the test game.
If blue blobs are occurring when there is no movement, move the sensitivity slider back just a touch, until it stops.
Web cameras work well for wall (full body) installations where you point the camera at players, and in areas with plenty of light, but will not operate in darkness.
We do not recommend that you use a web camera for floor Installations or any setup where the camera is pointing directly at the projection or display.
Be as precise as possible!
Once you've completed setting up your calibration, click Done to launch the game player.
Contact us if you need help. :)