4.4.7
Bug Fixes
- Orbbec Gemini 2 and Orbbec Astra 2 color camera feeds now line up properly with their distance feed for easier calibration
- Fixes for internal error handling
New Features
- Added experimental support for newer BrightLogic controllers that output NDI feeds
- Added experimental support for some older BrightLogic controllers that output an XML stream on a UDP socket
- These new detection types must be enabled in Preferences>Advanced>Enable Network Sources
- The advanced option in preferences to unlock apps from monitor bounds now correctly works with our Unity based games.
- Calibrating the app window when using Unlock from monitor bounds is enabled has been reworked to be much more intuitive.
4.4.7+1
Bug Fixes
- Featured Apps now show correctly in News. New Releases section removed.
- Fix for issue when 'Resume last app on startup' was used on a playlist with only one game on it would prevent app update. App start will now be delayed until games in playlist are updated. There is a new setting in Preferences>Apps called 'Update timeout before auto-start (minutes)' where you can configure how long the updater will wait before launching the playlist with un-updated apps. This timer defaults to 10 minutes.
4.4.7+2
Bug Fixes
- Vision pipeline adjusted to ignore motion outside of projection area.
- Remotely managed playlists now correctly have the desktop blocking logo screen between games
4.4.7+3
Bug Fixes
- Layout of activation page changed to help clarify confusion with activation codes.
- Camera seaming was broken by a change in 4.4.7+2 and is now working again
- When multiple Astra 2 or Gemini 2 cameras are detected they are now enumerated (#1,#2...#N) to help differentiate between them
- Games will now wait 0.35 seconds before loading a game to determine if multiple games are being skipped using the keyboard shortcuts or the UI buttons. This delay is reset each time an additional skip is queued. This should prevent games from being loaded and immediately stopped over and over. This prevents undesirable behaviour with the intergame mask as well as lockups and other loading bugs.
- Playlists should no longer enter a loop of trying to load a corrupted or missing game. Game will be skipped if in a playlist, otherwise a message will be displayed if the game is unrecoverable after a period of retries.