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A dance/ freeze game

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4 comments

  • Official comment
    Meg

    Thanks for your suggestion. Unfortunately I'm not sure how a game like this would work as a wall game, since the camera faces the wall for most wall game setups and does not actually see the player's body.

    If you're able to provide a sketch and a storyboard for your idea, it will help me understand what you're hoping to have made.

  • Trish

    Hey Meg. You know how the “Scribbles” game works, where the camera is far enough back that it can see the player's bodies? That's what I was imagining for this. Game imagery would be a fun character who turns away from the players with music playing to encourage movement. Players would have some sort of avatar represented in the scene (I think the Kinect can map up to 4 players at once?). As movement is detected in this phase, the game imagery moves towards the players so that it looks like they are approaching the character. When the character turns to face the players, the music stops and any movement detected during this phase causes that player's avatar to be highlighted in red to show that they've been caught and they have to leave the game.

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  • Meg

    Unfortunately we can't make a game like this as a free community request, because anything that does full body tracking requires a specific camera. As you probably know, the Kinect camera is no longer in production or supported, and all the other available cameras that can accomplish this type of tracking require costly skeletal tracking SDKs. While we can make this experience as a custom order, we can't make and publish it for free to our library because it's sensor specific, costs a lot more to make, and will require site-specific setup and calibration to work. If you're interested in commissioning this game, please send a message to us and I can provide a quote.

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  • Trish

    I completely understand, Meg. I'll leave it for now as the current system is working really well and this would only have been a slight tweak to what we're offering.

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