Based on our popular 'Wedding Flowers' scene, the Scatter template allows you to upload your own background image and particles. You control the number of particles covering your image and choose how you want them to behave when people move.
- Aspect Ratio - aspect ratio and image size have a big impact on your design. Check to see what the native resolution and aspect ratio is for the display that you are using. Design your game at that size so it will look perfect.
- Orientation - how will you be setting up your equipment? design for portrait or landscape.
- Common Resolutions - a helpful list of common image resolutions for your selected aspect ratio.
Mask and Overlays
- Mask - an overlay that goes on top of the entire game and it covers anything beneath it. It does not act as boundaries so it won't stop game elements like soccer balls, pucks or fish. They will just go underneath it. Suitable for transparent png images at full game resolution.
- Logo - an overlay that goes on top of the entire game. It covers anything beneath it. It does not act as boundaries so it won't stop game elements like soccer balls, pucks or fish. They will just go underneath it. Suitable for transparent png images of your logo
- Logo Opacity - control how transparent your logo is.
- Idle Image - a temporary pulsing overlay that appears when no one is actively interacting with the game. Suitable for transparent png images. This is a good place to put a call to action like a button that says "Start". Often used to draw attention when no one is interacting with the game.
- Idle Image Opacity - control how transparent your idle image is.
- Idle Image Timeout - how long it takes the idle image to appear when there is no one is actively interacting with the game.
- Idle Image Animation on / off - enable or disable the pulsing animation.
- Image - set one image for the background.
- Image - set one or more images for the particles.
- Size - the size of the particle images.
- Size Variation - the randomness of the size of the particle images.
- Spacing - how much space there is between particles.
- Speed - how fast the particles move away when hit.
- Drag - tension on the particles when they move.
- Return Delay - how long it takes for the particles to return to their idle position.
- Rotation Speed - how fast the particles rotate when hit.
- Idle Animation on / off - enable or disable the idle animation. The idle animation is used to draw attention when no one is interacting with the game.
- Wave Speed - the speed of the particles growing and shrinking is.
- Wave Scale - how small and large the particles become during the wave animation.
- Wave Distance - the size of the waves.
How to test your Motion Maker game before you buy it:
- If you own Lumo Play Pro app, one of the features is that you can test a watermarked preview of your Motion Maker game in your Pro installation before you purchase it. Go here to find out How to preview a Motion Maker game.
* Each game you make using a template is sold separately. Purchased games can no longer be modified. If modifications are required you will need to create and purchase a new one each time, so it is important to make sure you are happy with your effect before you purchase it.