This article is for USB Web cameras. If you are using a 3D camera like the Intel RealSense, Orbbec Astra, or Microsoft Kinect for Xbox One, see this article.
Lumo Play will attempt to intelligently set appropriate values for the sliders in this step based on the camera you chose and the setup you are using. However, if you find the default settings are not working to your satisfaction, you may change them.
Here is a list of the calibration settings for web cameras and a description of what each one does:
Determines how sensitive the games will be to changes in depth (how near or far
Removes noise from the camera feed.
Used for specific types of games. Unless you know that your game requires Delay, do not
change this setting.
Determines how bright the camera feed is.
Move the slider to the right to add contrast to the camera feed. Move the slider to the left
remove contrast in the camera feed.
For games to respond to people when they move, you will need to calibrate the Lumo Play software in a very specific way.
Move in front of your interactive display in all corners to make sure it is reacting to you. You will know it is reacting if you see blue blobs in the test game.
If blue blobs are occurring when there is no movement, move the sensitivity slider back just a touch, until it stops.
You can also click the "Tutorial Video" button to watch a video if you need more guidance.
Web cameras work well for wall (full-body) installations where you point the camera at players, and in areas with plenty of light, but will not operate in darkness.
We do not recommend that you use a web camera for floor Installations or any setup where the camera is pointing directly at the projection or display.
Be as precise as possible!
Once you've completed setting up your calibration, click Next to launch the game player.